Thursday, December 22, 2011

Chani WIP 02

Just updating before taking a hiatus for Christmas.

Monday, December 19, 2011

Chani WIP 01

Update to the Chani basemesh, please crit away!

Saturday, December 10, 2011

Chani WIP 00

Starting a new project based of a concept of Dune's Chani wearing a stillsuit created by Devon Cady-Lee
Trying out a new process where I start out with a simple zsphere mesh and block out the figure, right now I've blocked out the muscles and in the process of making adjustments to better fit proportions of the concept.

Tuesday, November 29, 2011

New Lunch Crunch Project! Lewis Chessmen

Started a sculpt of the King piece from the Lewis Chessmen. 15min today

Sunday, May 15, 2011

Adventuress Final For Now!

Here's my Adventuress sculpt turnaround, fully polypainted. I think I'm going to leave her alone for now, with the reservation of creating a low poly later. I'm really just excited to be able to move on to another personal project!

Saturday, May 14, 2011


I'm just about to graduate, and I'm finally able to just do what I want in my free time! Got a nice doodle out of some of that time too! It's a dude in a track-space-suit...

Tuesday, May 10, 2011

Adventuress WIP 13

Stole some time to make a post of what I'm planning to have for commencement! please crit, however because I have no time really to go back I can't say I'll be able to act on them until after this whole school thing is over!

Saturday, May 7, 2011

Adventuress WIP 12

I decided she needed a much better representation for her hair for the Commencement show, so while I'm texturing her I'm also going to be working on fixing that up. I'm thinking that rather than the feather sort of approach I took with the top part of the hair, I'd create an underlying geometry to give the hair the needed mass while also using it for the hair on the back of the head...
I need critique, I'm literally not leaving my desk this weekend to get this textured and the hair right for commencement! Thanks!

Wednesday, April 13, 2011

Adventuress WIP 11

Updated arms

Adventuress WIP 10

2,476 Tris
1289 Verts
I was wondering about the shading problems I'm having wherever the shoulder meets the tanktop or wherever there is some sort of angle. I'd fix those problems with props by either adding more geometry, or editing the normals of the verts. Would I approach it in a similar way in this case?

Monday, April 11, 2011

Adventuress WIP 9

First day of retopo, Chris linked me to lots of bad ass reference and stuff, which ends up linking to EVEN MORE reference and stuff. I'm trying to make sense of it while also trying to figure out how exactly to screen-cap this that it makes sense... I decided to start out with the notorious SHOULDER!

Thursday, April 7, 2011

Adventuress WIP 8

Just a small update with the final detail pass on the boots, I wanted to make sure they looked like cowboy boots, so I added a design. It's the last detail I'm probably going to do until I move on to the low poly.

This image is just me goofing around with Decimation Master + Mental Ray in Max 2011, I'm looking forward to seeing how the next steps turn out!

Sunday, April 3, 2011

3DsMax 2011 Experiment


Learning new things! Not dead! look at my AMAZING re-topo job on this Utah Teapot! Just playing around with the Graphite Modeling tools in newer versions of Max.

Monday, March 28, 2011

Japanese Hand Scroll WIP 02

Moved into pixel work, blocked out all the large colors, will be working on light and shadows, along with material differentiation. Enjoying the project so far.

Sunday, March 27, 2011

Japanese Hand Scroll WIP 01

First progress image. The assignment is to create a piece of art that is inspired by Japanese Hand Scrolls. The challenge of the assignment is in the compositional elements, as hand scrolls are usually only opened a few inches at a time and rolled onto it'self like a film roll. I've decided to go with a digital format using my ipod touch as a modern equivalent of the hand scroll. I'm laying out the basic image for later when I am going to work with a much smaller image to get the pixel effect. The Hand Scroll composition comes from the fact that the image will be divided into four compositions that each span one screen dimension of an iphone/pod set sideways.

Monday, February 28, 2011

Adventuress WIP 7

Adventuress WIP 7

worked on defining the arms a bit more, didn't have a lot of time so they're still a little... undefined... but the shoulders are better...

Adventuress WIP 6

Adventuress Head WIP 2

I was being too safe with the face, I think I may still be but at least I think I've taken a step in the right direction.
The Hair right now is just a place-holder for me to know where the hair may go in the future.

Adventuress WIP 6

What I've got since a Critique with Chris last Friday! I think it's really looking a lot better, I also think the shapes flow together a lot more in the profile.

Thursday, February 24, 2011

Adventuress WIP 5

Adventuress WIP 5

Adventuress Head WIP

Up until today when the head sub-divided it looked like a shrunken mummy head, which is why it was always hidden, now I hope it looks a bit better...

Tuesday, February 22, 2011

Adventuress WIP 4

Adventuress WIP 4

What I've got so far, Jacket is still a MAJOR work in progress, I'm not even sure it's going to look partially zipped like that or just be open.

Wednesday, February 16, 2011

Adventuress WIP 3


The arms and shoulders will be exposed when the leather jacket is off the character, the character will be wearing a tank top over a sports bra otherwise, the head is still base geometry based on stop staring.

Adventuress WIP 2

Adventuress WIP 2

I worked on most critique points people gave me after the first update, I think the cloth in the pants is looking a lot more natural and I think the overall form is a bit better, the boots haven't really been worked on again yet, but I think I'm going to move onto the torso for now, I'll be back around once I've actually gotten the rest of the parts to about the same finish.

Monday, February 14, 2011

Adventuress WIP 1

Adventuress WIP 1

Character for Thesis, what I've got so far, nothing is done but I like my progress so far.

Based on a concept by Kat Berkley

Thursday, January 20, 2011

Head Sketch 01

I'm still working on my Zbrush skills, this sketch was focused on facial features, obviously I have a long way to go but I feel like I've progressed from what earlier this week could only be described as face soup. I'm struggling a lot with the amount of geometry I have available for the mouth and nose, certainly not the only reason they are so malformed but the geometry around the eyes especially is a mess. More sculpts coming this weekend.

Tuesday, January 18, 2011

Skull Zbrush Sketch

Skull Shape sketch in Zbrush, a focus on proportions not so much on actual skullatude. I think it's the best skull I've sculpted yet... especially since it's my first one! I'm just trying to get into Zbrush a bit more than I have been in the past, and since I no longer will have any more Figure Sculpture classes... I'm hoping I can get my fix digitally.