Showing posts with label Adventuress. Show all posts
Showing posts with label Adventuress. Show all posts

Sunday, May 15, 2011

Adventuress Final For Now!



Here's my Adventuress sculpt turnaround, fully polypainted. I think I'm going to leave her alone for now, with the reservation of creating a low poly later. I'm really just excited to be able to move on to another personal project!

Tuesday, May 10, 2011

Adventuress WIP 13


Stole some time to make a post of what I'm planning to have for commencement! please crit, however because I have no time really to go back I can't say I'll be able to act on them until after this whole school thing is over!

Saturday, May 7, 2011

Adventuress WIP 12







I decided she needed a much better representation for her hair for the Commencement show, so while I'm texturing her I'm also going to be working on fixing that up. I'm thinking that rather than the feather sort of approach I took with the top part of the hair, I'd create an underlying geometry to give the hair the needed mass while also using it for the hair on the back of the head...
I need critique, I'm literally not leaving my desk this weekend to get this textured and the hair right for commencement! Thanks!

Wednesday, April 13, 2011

Adventuress WIP 11

Updated arms

Adventuress WIP 10

2,476 Tris
1289 Verts
I was wondering about the shading problems I'm having wherever the shoulder meets the tanktop or wherever there is some sort of angle. I'd fix those problems with props by either adding more geometry, or editing the normals of the verts. Would I approach it in a similar way in this case?

Monday, April 11, 2011

Adventuress WIP 9





First day of retopo, Chris linked me to lots of bad ass reference and stuff, which ends up linking to EVEN MORE reference and stuff. I'm trying to make sense of it while also trying to figure out how exactly to screen-cap this that it makes sense... I decided to start out with the notorious SHOULDER!

Thursday, April 7, 2011

Adventuress WIP 8

Just a small update with the final detail pass on the boots, I wanted to make sure they looked like cowboy boots, so I added a design. It's the last detail I'm probably going to do until I move on to the low poly.
Boots_Final

This image is just me goofing around with Decimation Master + Mental Ray in Max 2011, I'm looking forward to seeing how the next steps turn out!
RenderExperiment

Monday, February 28, 2011

Adventuress WIP 7

Adventuress WIP 7

worked on defining the arms a bit more, didn't have a lot of time so they're still a little... undefined... but the shoulders are better...

Adventuress WIP 6

Adventuress Head WIP 2

I was being too safe with the face, I think I may still be but at least I think I've taken a step in the right direction.
The Hair right now is just a place-holder for me to know where the hair may go in the future.

Adventuress WIP 6

What I've got since a Critique with Chris last Friday! I think it's really looking a lot better, I also think the shapes flow together a lot more in the profile.

Thursday, February 24, 2011

Adventuress WIP 5

Adventuress WIP 5

Adventuress Head WIP

Up until today when the head sub-divided it looked like a shrunken mummy head, which is why it was always hidden, now I hope it looks a bit better...

Tuesday, February 22, 2011

Adventuress WIP 4

Adventuress WIP 4

What I've got so far, Jacket is still a MAJOR work in progress, I'm not even sure it's going to look partially zipped like that or just be open.

Wednesday, February 16, 2011

Adventuress WIP 3

EverythingSoFar_00

The arms and shoulders will be exposed when the leather jacket is off the character, the character will be wearing a tank top over a sports bra otherwise, the head is still base geometry based on stop staring.

Adventuress WIP 2

Adventuress WIP 2

I worked on most critique points people gave me after the first update, I think the cloth in the pants is looking a lot more natural and I think the overall form is a bit better, the boots haven't really been worked on again yet, but I think I'm going to move onto the torso for now, I'll be back around once I've actually gotten the rest of the parts to about the same finish.

Monday, February 14, 2011

Adventuress WIP 1

Adventuress WIP 1

Character for Thesis, what I've got so far, nothing is done but I like my progress so far.

Based on a concept by Kat Berkley