Wednesday, April 13, 2011
Adventuress WIP 10
2,476 Tris
1289 Verts
I was wondering about the shading problems I'm having wherever the shoulder meets the tanktop or wherever there is some sort of angle. I'd fix those problems with props by either adding more geometry, or editing the normals of the verts. Would I approach it in a similar way in this case?
Monday, April 11, 2011
Adventuress WIP 9
Thursday, April 7, 2011
Adventuress WIP 8
Just a small update with the final detail pass on the boots, I wanted to make sure they looked like cowboy boots, so I added a design. It's the last detail I'm probably going to do until I move on to the low poly.
This image is just me goofing around with Decimation Master + Mental Ray in Max 2011, I'm looking forward to seeing how the next steps turn out!
Labels:
3D,
Adventuress,
Experiments,
Thesis,
Zbrush
Sunday, April 3, 2011
3DsMax 2011 Experiment
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