Wednesday, April 13, 2011

Adventuress WIP 11

Updated arms

Adventuress WIP 10

2,476 Tris
1289 Verts
I was wondering about the shading problems I'm having wherever the shoulder meets the tanktop or wherever there is some sort of angle. I'd fix those problems with props by either adding more geometry, or editing the normals of the verts. Would I approach it in a similar way in this case?

Monday, April 11, 2011

Adventuress WIP 9





First day of retopo, Chris linked me to lots of bad ass reference and stuff, which ends up linking to EVEN MORE reference and stuff. I'm trying to make sense of it while also trying to figure out how exactly to screen-cap this that it makes sense... I decided to start out with the notorious SHOULDER!

Thursday, April 7, 2011

Adventuress WIP 8

Just a small update with the final detail pass on the boots, I wanted to make sure they looked like cowboy boots, so I added a design. It's the last detail I'm probably going to do until I move on to the low poly.
Boots_Final

This image is just me goofing around with Decimation Master + Mental Ray in Max 2011, I'm looking forward to seeing how the next steps turn out!
RenderExperiment

Sunday, April 3, 2011

3DsMax 2011 Experiment

Experiment_TopoPot

Learning new things! Not dead! look at my AMAZING re-topo job on this Utah Teapot! Just playing around with the Graphite Modeling tools in newer versions of Max.